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unity3dandroid Touch

if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began )

 {

            Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);

            RaycastHit hit;

            if (Physics.Raycast(ray, out hit))

            {

Debug.Log("hit.collider.name");

    }

}


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